Sekiro: Shadows Die Twice is unmistakably a work from FromSoftware. He tells a story about the curse of eternal life and how loyalty can destroy a chain of people bound to mortality. Fans will recognize the many systems that this developer uses in previous projects, while a series of elements have been changed or rearranged to provide the latest work from Dark Souls creators the most important thing among others is the soul itself.
In Sekiro: Shadows Die Twice We play a nameless but very powerful shinobi that is often called a Wolf. A foreign country wants power that is believed to come from the noble lineage of our empire. Young Lord Kuro was the heir of this empire and throughout the opening scene for this game, we failed to protect him from the foreign enemy. According to the rules of the iron shinobi, we must atone for sins and free our masters from the same place, take revenge on his behalf by cutting down hordes of soldiers and crazy enemies depicted in Japanese folklore. What can be a decent story for the previous games from the developer is just an opening for Sekiro's spiritual adventures about the steel determination of a legendary swordwoman.
But when protecting his master, Wolf was seriously injured and lost his left arm in the process. For this reason, a mysterious old man dragged him from the battlefield full of blood and replaced his missing arm with a mechanical prosthetic. Makes us able to resume our unfinished business. Useful replacement hands can be reinforced with a variety of shinobi equipment that has many functions, such as an ax to destroy wooden shields and fire attacks designed to damage certain enemies, although their use is limited, such as the use of Quicksilver in Bloodborne bullets. In certain cases, this mechanics replaces the complex class systems of older Soulsborne games, where the development of characters here is much more straightforward and offers little variation in terms of customization options even though the new skill tree is introduced.
A clearer change from the Souls formula from FromSoftware can be found in stealth gameplay. One-armed wolves hide in tall grass, hang from the edge, or merge with walls to avoid direct gazes from their enemies. When we are close enough to his enemies we can attack from behind the shadows with a very deadly attack. Most enemies will die instantly with this brutal attack. So, it will be very important to prioritize enemies and reduce the number of enemy herds. Stealth mechanics is simple here, but it's up to us if we want and how to use it.
Sekiro replaced endurance mechanics from From by applying a system that focused on the character's posture. Our attack no longer tries to spend on the enemy's health bar, but rather tries to bring down the enemy and make it open so that it can be attacked. This game punishes every mistake very hard (good for you, as well as for your enemies) with precision deadly samurai. In order to succeed, we must use the momentum of enemy attacks and counter them with the right attacks.
Examples are punctures of swords and spears that require different reactions from sweep attacks that usually have a wider attack effect radius. On the other hand, we cannot survive the opposing efforts to hold us. So the only option is to avoid opponents by moving sideways away from the reach of the enemy. It's important to measure which attacks you can deal with and when it's time to completely avoid dangerous zones. At the same time, we also must not give the opponent time to breathe, because over time, their posture will slowly recover.
The more experienced samurai and more savage monsters we face as the game runs are only slightly affected by our light attacks, and just a deadly attack won't be enough to finish off such a dangerous enemy. Only those who are able to recognize the pattern of attack and learn how to use it can win. There had never been anything as difficult as this before, even in Souls games. To be able to keep up with the speed and greatness of this deadly dance it is very challenging and comparable to the reward it provides. The most interesting thing is, high-level battles never last too long where winners can often be determined after intense exchange in a short time.
Many battles can be simplified or even skipped with adequate preparation and patience. If you enter a trap, you better make a tactical step back to a higher place and think of the remaining options while a group of enemies below cools. Strengthened freedom of movement allows such tactics, because our shinobi arms are equipped with a very useful grappling hook, which allows us to swiftly change positions on a battlefield.
The extensive options for Sekiro movement and game architecture that mimic temples and Japanese fortresses produce a fascinating vertical adventure (which can be seen in part of the second half of this game). Of course the roofs and roads in Japan were a strong attraction that attracted us, but the design was combined with a number of surprising ideas. Dynamic Boss Battle, platforming parts, and secrets that are cleverly cleverly underline the wealth of ideas that make this studio known. This made Sekiro: Shadows Die Twice a game that gave a pleasant surprise, especially for those who did not like the dependence of Dark Souls III on previous iterations.
The word "surprise" is probably the right word to open the topic of revival. Sekiro: Shadows Die Twice allows us to awaken our hero in a place - already battered but still half alive. This feature is a little limited and must always be considered because we have to pay a high price. The story will explain the special gifts we get, even though this game has been hiding the truth for a long time. When dead, Wolf loses half of his money and even some experience has been collected. Although it is possible this game does not let death take what we have, even though the opportunity is reduced every time we are resurrected.
What is not so surprising is that the production value of Sekiro is very high, and it is in the audio and video. This game is able to describe a precise picture of a mystical Japan, and shows some very beautiful scenery. This character design that is quite down to earth might not be the best work of this studio, but FromSoftware compensates for it in animation and shinobi equipment and also the special effects that complement it. In addition, the excessive ending scenes caught our attention, once again showing the great power possessed by the best swordsmen in history. On PlayStation 4 Pro, when we played this game for review purposes, we found a few minor flaws, such as loading time which was a little too long but still acceptable, but when recording this game, our team found some major problems in frame-rate at PC version.
In 2015, Miyazaki and his team tried to break down the Souls formula with Bloodborne, but they were not so far developed. Sekiro combines the merciless nature of Bloodborne killer hunters in the hunt for wild creatures, with super human abilities from legendary samurai, and the presence and strength of these warriors made the nuances of playing in Sekiro unique even in the previous works of FromSoftware. The intense battle was wrapped in stories and feudal settings, which were well integrated. Despite the bold and tense changes, the distinctive features of this studio are still preserved and Sekiro: Shadows Die Twice has emerged as one more adventure game that challenges giving rewards.